February 26th, 2007


So I finished reading Capes...

And the part of my brain that enjoys mechanics liked it quite a bit. I very much like the "And then..." aspect of the narration, where one player will describe something but then hand the scene back to the player whose dice currently control what's going on. Neat stuff.

Unfortunately, I found the game to read more like a technical manual than anything else. I really appreciate how clear the author is trying to be, but the book lacks flow and readability. If you can't keep the reader interested in reading your game, the chances of the reader actually wanting to play it are very small.

I liked the lengthy example, in that having an example is nice, but felt like it went on too long and should have been split up to illustrate individual mechanics with greater clarity. It took me some time to actually understand what was going on with Debt. Once again, I like the mechanics - I just wish the book was a little more user friendly.

One last positive note: the "Click and Lock" system Capes uses is great. For fast character creation players can take a super power part of the character sheet and lock it into a personality part of the character sheet. The whole approach is very clever and something I'd like to see in other RPGs down the road.

Here's a link to the homepage for those unfamiliar with Capes: http://www.museoffire.com/Games/